Wednesday, January 11, 2012

Class Production Part 1


[Judgemage]

Class premise:
The [Judgemage]’s goal is to meet opponents in melee combat, aided by their ability to deliver convincing(though mostly short-ranged)Magical strikes. Highly reliant on their spears, Judgemages have low armor to stay agile.

Relevant Information

Attributes
Agility - Increases Attack Force, Dodge, and Physical Critical
Intellect - Increases Mana, Spell Critical, Spell Defense

Weapons
Long Spear
Short Spear
Tough Shield

Armor
Tough - 2nd lowest level on a tier of 4

Class Strengths
Ability to be effective against either soft(lowest), or tough targets
Versatile(I'll go more into that after releasing the different map types)

Class Weaknesses
Lower maximum magic and physical damage compared to other classes

Now for the good stuff :)

Spells and Abilities



[Mindless:State]-(95% Needs Emitter)
Increases Agility, Stamina, and Critical
Decreases Intellect, Spell Critical
Affects other abilities if active



[Mindful:State]-(95% Needs Emitter) Increases Intellect, Mana, Spell Critical
Decreases Agility, Physical critical 
Affects other abilities if active





[Mindless Strike]-(85% Still need to implement Critical, Emitter)
A Special attack (Piercing damage)
If Mindless State is active Damage, and critical chance increase

Melee Range





[Crescent Blast]-(70% Needs Emitter, Projectile) 
Spell Projectile(Wind Damage), short range
moderate amount of damage
                                                                                                                     




[Leaking Stab]-(70% Need Emitter, Radius formula(It's trick trick tricky))
Special Attack(Piercing), Melee Range
High Damage
Mindless State: Transfers a % of the damage done into health for allies in small radius
Mindful State: Reduces damage for allies in range by % of damage done for a small time



Well that's all for now, once I get all of the emitters(Special effects) done I'll upload pictures of in-game use of the abilities.

My next part of this milestone is to create the different Armor/stat combinations. Oh and not to worry there will be plenty more [Judgemage] skills to come :).

Thanks for reading!  Please feel free to comment and ask questions you have.
-Terrence

2 comments:

  1. Crescent stroke should deal more in mindful state imo

    ReplyDelete
  2. Good suggestion, However with the next post you'll see why it doesn't :). If you think it is still under powered/not useful enough please tell me.

    ReplyDelete